12 teams / 3 divisions of 4 teams. League play is head to head competition. All leagues have real time scoring. 6 of 12 teams qualify for playoffs. Bottom 6 teams participate in the toilet bowl. See Dynasty Leagues Scoring below.
For QB RB WR TE PK
|Number of Passing TDs||5 points each|
|Number of Interceptions Thrown||-1 point each|
|Number of Fumbles||-1 point each|
|Passing Yards||.04 point for every 1|
|Pass Completions||1 point for every 8|
|Passing 2 Pointers||2 points each|
|Number of Rushing TDs||5 points each|
|Rushing Yards||.1 point for every 1|
|Rush Attempts||1 point for every 10|
|Rushing 2 Pointers||2 points each|
|Number of Receiving TDs||5 points each|
|Receiving Yards||.1 point for every 1|
|Receptions||1 point each|
|Receiving 2 Pointers||2 points each|
|Length of Field Goal Made||3|
|Length of Field Goal Made||5|
|Extra Points||1 point each|
|Number of Offensive Fumble Recovery TDs||5 points each|
|For DefensesFumble Recoveries (from Opponent)||1 point each|
|Interceptions Caught||1 point each|
|Sacked a QB||1 point each|
|Safeties||2 points each|
|Total Points Allowed||8|
|Total Points Allowed||4|
|Total Net Yards Allowed||8|
|Total Net Yards Allowed||6|
|Total Net Yards Allowed||4|
|Total Net Yards Allowed||2|
|Number of Defensive & Special Teams TDs||5 points each|
League scoring for Quest Bronze Dynasty Flex leagues are the same except for the following differences. All TD’s are 6 points each and all interceptions thrown are negative 2 points each.
All league types use flex lineups.
Owners are permitted to submit starting players up until the respective player’s scheduled kickoff. Once a game has begun, all players participating in that game are either locked in as a starter or as a bench player.
If an owner does not submit a lineup by Thursday morning of each week, the system will automatically submit a lineup using the Fantasy Sharks Lineup Coach. Owners may adjust lineups up until Sunday. Owners that swap out players for injured or obviously inferior players, will be removed from the league.
Bye week players cannot be started under any circumstance, with the exception of QBs in 2 QB leagues. This includes PK’s and Defenses. If you have no replacements available on your roster, you must pickup a replacement. Refusal to pickup bye week replacements may be considered tanking and may be cause for removal from the league. Rosters may be adjusted by the commissioner at anytime using pregame rankings.
Quest Bronze, Silver, Gold, Elite – 22 player active roster, 2 Injured Reserve spots, and 1 Taxi Squad spot (Any player is eligible for TS. Players must be placed on TS prior to week 1. TS locks prior to week 1 with the exception of an open period in November)
Quest Superflex Leagues – 25 player active roster, 2 Injured Reserve spots, and 1 Taxi Squad spot
Quest Devy Leagues – 23 player active roster, 2 Injured Reserve spots and 4 player developmental (non-NFL player) taxi squad (Taxi squad is reserved for non-NFL players drafted in the devy draft held in August. Owners may leave devy players on the TS after they become pros. Once a player is removed from the TS, they lose eligibility.
Injured reserve- Only players on the official NFL injured reserve list and designated by (I) or suspended players designated by (S) are eligible. Teams will not be able to submit a lineup with an ineligible IR player.
During the season, you must be able to field a full lineup every week. (IE you cannot choose to not own a kicker). During the offseason owners are not required to be able to field a full lineup as long as they are able to when the season starts. (IE a team can drop their kicker if they plan on taking a kicker with their 4th round pick in the rookie/FA draft.)
The premise of a Best Ball Dynasty League is that there is little to no in-season management and all of the fun of a dynasty off-season.
Your team roster is updated as you make the selections online! The draft timer will be set at 10 hours per selection. This type of draft will normally take 6 to 10 days to complete. The league software has a pre-draft function. When your league is full and becomes active, you will be able to view your league website for more information regarding draft operations. The draft Order for all drafts will be randomized when the league is full.
Drafts for Quest Dynasty leagues (Total keeper) will be 4 rounds (non – serpentine). The first 2 rounds will be in May. The last 2 rounds will be in August. The draft timer will be set at 12 hours.
Drafts for Quest Development Dynasty Leagues (Total keeper) will be 5 rounds (non-serpentine). A 2 round rookie draft will be in May. The last 3 rounds will be a Developmental draft held in August(non-NFL players only)
The draft picks from 7 through 12 are dictated by team’s progress during the playoffs. The team that wins the league’s Championship will have the 12th selection, while the league’s Championship runner-up will have the 11th selection. Selections 10 and 9 consist of the teams that lost in the conference championship round, with those two teams going through the tie breaker process, which is shown below. The higher of the two teams based off of the tie breaker will have the 10th selection, with the other team having the 9th selection. For selections 7 and 8, those consist of the teams that lost during the wild-card playoff round. Again, these two teams will go through the tie breaker selection, with the higher team landing the 8th selection and the lower team landing the 7th.
For selections 1 through 6, these will consist of the 6 teams that did not make the playoffs. The non playoff teams will participate in the toilet bowl, which will determine the playoff order. The teams with the 2 worst records will receive the #1 and #2 seed, which receives a 1st round bye, thus guaranteeing a top 3 draft pick. The team with the 3rd worst record will receive the #3 seed, with the 4-6 worst records receiving seeds 4-6. The winner of the toilet bowl will receive the #1 draft pick, 2nd place receives #2 draft pick, 3rd place receives #3 draft pick, etc. Matchups in 1st round of toilet bowl is 5/6 seed and 3/4 seeds. In the 2nd round, the winner of the 5/6 game will play the #2 seed, with the winner of the 3/4 game playing the #1 seed.
The criteria used to figure the order is as follows:
Teams start playing during week 1 of the NFL season. You play each team in your division twice and non-divisional teams once. The regular season lasts for 13 weeks; the playoffs begin in week 14 and the league Championship is in week 16.
Each week, all of the information, such as standings, available free agents, weekly results, game-by-game breakdowns and more, is posted online on your league’s web page. Starting lineups are posted BEFORE the games start.
Any player not currently on an active league roster is a free agent (NFL players only). The free agent selection order is set from worst record (overall winning percentage ) to best record. (ties are broken by total points for, then points against). You cannot trade your weekly free-agent drafting position. If your team roster is full, if you acquire a player, then you must also drop a player. Each week there is one Worst to First waiver periods. Each waiver period is four rounds. Teams can pick up 1 player per round. The lowest team picks first in all rounds, and the best team picks last. Worst to First waivers are an active function from Weeks 1-16 (starting after week one through to after week 16). FCFS Free agency will open up immediately after waivers are processed. Your league calendar will have the exact times and dates.
“Dropped Players” and “Waiver Wire Transactions” are final.
First Come First Serve waivers are held after waivers are processed and are open up until Sunday at 1pm ET
The act of “throwing games”, which is losing on purpose by submitting a lineup full of players that would not normally be started, will not be tolerated. Owners may protest a lineup before the player’s game starts. The Commissioner may then adjust the lineup in question by using pre-game average weekly rankings. Further action, such as the possible removal from the league, may be taken.
There is no limit to the number of players a team can trade in a given week. Trade results will be posted on the website for each league. As a trade is approved, the team(s) rosters will automatically be updated and a transaction record will be listed. The weekly trade deadline is posted on the league calendar. The trade deadline for the season is Wednesday before week 10. Trades accepted after 11pm ET on Saturdays during the season, will not be processed until after the conclusion of that weeks games.
Players acquired are available immediately for use in the lineup the week they are picked up. A player cannot be traded back to a team until 5 games have passed. This is to avoid collusion.
During the off-season, you can make as many trades as you wish but both teams must be renewed.
Teams can trade draft picks for draft picks or draft picks and/or players. Future year draft picks can be traded, but each team involved must pay for the next year in full.
All trades must be approved by the sole discretion of the Commissioner. Trades may be rejected by the commissioner for any reason, including, but not limited to, suspected collusion, or lopsided trades that are deemed to compromise the integrity of the league.
Trades approved by the commissioner can be protested by the league.
To protest a trade during the season owners must submit a protest to the commissioner within 24 hours of the trade being approved (a 72 hour window will be used during the offseason). Owners must include a detailed explanation to the commissioner as to why you are protesting the trade.
The following criteria are the only criteria considered when protesting a trade.
If the commissioner receives 3 protests during the allotted time then the trade goes back to the commissioner for further review.
Any acts of collision will be dealt with by the commissioner with the possibility of expulsion from all Quest leagues without refund for the involved owners. Examples of this would be one team attempting to dump their players to another team, or an owner attempting to have multiple teams in the same league.
If a trade is to be voted on the commissioner will make a post informing the league of the vote. This post will have detailed instructions on how to proceed with the vote.
The parties involved in the trade can not vote for or against their own trade. Majority rules the vote.
All official transactions are final.
Will be sorted 1st by winning percentage, if needed then by divisional winning percentage, then by total Points For, then by Reverse Order of Opponent Total Points Scored (Points Against), if still tied then by a coin flip.
The divisional winners will then be ranked for the playoff bracket 1-3 1st by winning percentage, if needed then by total points, then by Reverse Order of Opponent Total Points Scored (Points Against), if still tied then by a coin flip.
The best 3 teams of the remaining 9 will be the wildcard teams. They will be sorted by winning percentage, then by total points for, then by Reverse Order of Opponent Total Points Scored (Points Against), if still tied then by a coin flip. Their playoff ranking will be 4-6.
1st Round (week 14) The 2 top division champs will have a 1st round playoff bye week. The remaining division winner (3rd seed) will face the lowest seeded (6th seed) wildcard team in the 1st round. The remaining to wildcard teams (4th & 5th seed) will face each other.
2nd Round (week 15)
The 1st seed will play the winner of the 3rd seed vs. 6th seed game.
The 2nd seed will play the winner of the 4th seed vs. 5th seed game.
League Championship (week 16)
Winners advance to the League Championship.
If a playoff game ends in a tie – the tie will be broken by the highest scoring starting player, then the 2nd highest scoring starting player etc. (DF/ST are not used for tie breaker)
League prize money is held securely in a LeagueSafe escrow account. League prize money will be allocated the day after week 16. Any winnings can be applied to your team entry fee for the following season.
Quest run teams are not eligible to win any prize money. Quest run teams are not dead teams. Quest run teams function like any other team. Lineups and waivers will be submitted. You may trade with Quest run teams.
Payouts for leagues with abandoned teams remain the same as the normal payout structure.
Conduct that is deemed detrimental to the league or to the Quest will not be tolerated. This includes, but is not limited to, posts and or emails that are harassing in nature and serve no legitimate purpose other than to cause discord within the league or the Quest organization. There is a difference between expressing viewpoints or likes/dislikes of a league or format and personal attacks toward fellow owners or the commissioner. Also, vulgarity in emails or on the message board will not be tolerated.
Failure to comply may result in IMMEDIATE EXPULSION WITHOUT REFUND. In addition, attempts to negatively impact the integrity of the league (i.e. threatening or outright refusal to submit lineups, partaking in bogus trades, disruption of a live draft etc.) will result in an immediate expulsion, without refund, from Quest.
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Tanking in order to improve draft position is prohibited. Examples include, but not limited to, starting injured or bye week players when you have replacements available, or benching players that should obviously be starting. If you see questionable lineups, contact me by email prior to players locking in lineups. The commissioner reserves the right to adjust any lineup, if necessary, using the Fantasy Sharks starting lineup guide. Repeated attempts at tanking will result in expulsion without refund.
Failing to submit a lineup multiple times during the season can also result in expulsion.
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Game of skill: Quest Fantasy Football Leagues are a game of skill. Winners are determined by the objective criteria listed on the rules and scoring pages. From all entries received, winners are determined by the individuals who use their skill and knowledge of relevant football information and fantasy football rules to accumulate the highest points total.