Dynasty League Specifications

12 teams / 3 divisions of 4 teams. League play is head to head competition. All leagues have real time scoring. 6 of 12 teams qualify for playoffs. Bottom 6 teams participate in the toilet bowl. See Dynasty Leagues Scoring below.

League Scoring for Quest Dynasty Leagues


Number of Passing TDs 5 points each
Number of Interceptions Thrown -1 point each
Number of Fumbles -1 point each
Passing Yards .04 point for every 1
Pass Completions 1 point for every 8
Passing 2 Pointers 2 points each
Number of Rushing TDs 5 points each
Rushing Yards .1 point for every 1
Rush Attempts 1 point for every 10
Rushing 2 Pointers 2 points each
Number of Receiving TDs 5 points each
Receiving Yards .1 point for every 1
Receptions 1 point each
Receiving 2 Pointers 2 points each
Length of Field Goal Made 3
Length of Field Goal Made 5
Extra Points 1 point each
Number of Offensive Fumble Recovery TDs 5 points each

Team Defense Scoring

Fumble Recoveries (from Opponent) 1 point each
Interceptions Caught 1 point each
Sacked a QB 1 point each
Safeties 2 points each
Total Points Allowed 8
Total Points Allowed 4
Total Net Yards Allowed 8
Total Net Yards Allowed 6
Total Net Yards Allowed 4
Total Net Yards Allowed 2
Number of Defensive & Special Teams TDs 5 points each

IDP Scoring

Fumble Recoveries (from Opponent) 0-10 2 points each
Forced Fumbles 0-10 2 points each
Interceptions Caught 0-10 4 points each
Passes Defensed 0-99 2 points each
Defensive Tackles 0-99 2 points each
Defensive Assists 0-99 1 point each
Sacked a QB 0-25 4 points each
Safeties 0-10 4 points each
Number of Defensive TDs 0-10 5 points each

Bronze Flex QB Scoring Adjustment

League scoring for Quest Bronze Dynasty Flex leagues are the same except for the following differences. All TD’s are 6 points each and all interceptions thrown are negative 2 points each.

Dynasty League Roster / Lineups:

Bronze, Silver, Gold

  • 1 QB
  • 1 RB
  • 3 WR
  • 1 TE
  • 1 K
  • 1 DST
  • 1 FLEX (rb,wr,te)

22 player active roster, 2 Injured Reserve spots, and 1 Taxi Squad spot (Only rookies are eligible for taxi squad)

Copper/Silver Keeper

Same as Bronze, except has 20 player roster limit and no taxi squad.

For 2019: You keep 1QB, 1RB, 1WR, 1TE, 1K, 1DST, 1 Flex. There is a 13 round draft in August to fill out the remainder of your roster.

For 2020: You keep any 5 players. There is a 15 round draft in August to fill out the remainder of your roster.


Same as Bronze, except has an extra RB/WR flex spot.

Bronze and Silver Devy

  • 1 QB
  • 1 RB
  • 3 WR
  • 1 TE
  • 1 K
  • 1 DST
  • FLEX (rb,wr,te)
  • FLEX (rb,wr)

23 player active roster, 2 Injured Reserve spots, and 4 Taxi Squad spot (Only rookies and devy players are eligible for taxi squad)


  • 1 QB
  • 1 RB
  • 3 WR
  • 1 TE
  • 1 K
  • 1 DST
  • 1 SUPERFLEX (qb,rb,wr,te,k,dst)
  • 2 FLEX (rb,wr,te)

25 player active roster, 2 Injured Reserve spots, and 4 Taxi Squad spot (Only rookies are eligible for taxi squad)


Roster / Lineup Rules

Owners are permitted to submit starting players up until the respective player’s scheduled kickoff. Once a game has begun, all players participating in that game are either locked in as a starter or as a bench player.

During the season, you must be able to field a full lineup every week you are starting a lineup. You don’t have to carry enough players to fill a lineup in the offseason, but must have them by week 1.

Bye week players cannot be started under any circumstance, with the exception of QBs in 2 QB leagues. This includes PK’s and Defenses. If you have no replacements available on your roster, you must pickup a replacement. Refusal to pickup bye week replacements may be considered tanking and may be cause for removal from the league. Rosters may be adjusted by the commissioner at anytime using pregame rankings.

If an owner does not submit a lineup by Thursday morning of each week, the system will automatically submit a lineup using the Fantasy Sharks Lineup Coach. Owners may adjust lineups up until Sunday. Owners that swap out players for injured or obviously inferior players, will be removed from the league.

Injured Reserve Rules

Injured reserve- Only players on the official NFL injured reserve list and designated by (I) or suspended players designated by (S) are eligible. Teams will not be able to submit a lineup with an ineligible IR player.

Injured Reserve must be cleared before the renewal deadline each year. If there are players on injured reserve after the renewal deadline, they will be dropped from the roster. If the team is an orphan, the appropriate moves will be made using DLF’s Dynasty ADP.

Taxi Squad Rules

Only players who are rookies or devy players are allowed on taxi squads. People may promote and demote from their taxi squad all year. All non-devy players must be off the taxi squad by the renewal deadline each year. If they are not, they will be dropped from the roster. If the team is an orphan, the appropriate moves will be made using DLF’s Dynasty ADP.

League Rules

Best Ball Bronze Dynasty Leagues

The premise of a Best Ball Dynasty League is that there is little to no in-season management and all of the fun of a dynasty off-season.

  • No waivers during the season
  • The system selects your lineup based on your teams best scoring players
  • Trading is allowed in-season
  • 4 round Rookie/Free Agent drafts held in May and August
  • 30 player rosters and 1 IR spot
  • Kickers are not used
  • Lineups- 1 QB, 1-3 RB, 3-5 WR, 1-2 TE, 1 Team Def (9 starters)

Draft For Existing Dynasty Leagues

Drafts for Quest Dynasty leagues (Total keeper) will be 4 rounds (non – serpentine). The first 2 rounds will be in May. The last 2 rounds will be in August.

Drafts for Quest Development Dynasty Leagues (Total keeper) will be 5 rounds (non-serpentine). A 2 round rookie draft will be in May. The last 3 rounds will be a Developmental draft held in August(non-NFL players only)

Determining Draft Order for Existing Dynasty Leagues for the 2019 drafts

The draft picks from 7 through 12 are dictated by team’s progress during the playoffs. The team that wins the league’s Championship will have the 12th selection, while the league’s Championship runner-up will have the 11th selection. Selections 10 and 9 consist of the teams that lost in the conference championship round, with those two teams going through the tie breaker process, which is shown below. The higher of the two teams based off of the tie breaker will have the 10th selection, with the other team having the 9th selection. For selections 7 and 8, those consist of the teams that lost during the wild-card playoff round. Again, these two teams will go through the tie breaker selection, with the higher team landing the 8th selection and the lower team landing the 7th.

For selections 1 through 6, these will consist of the 6 teams that did not make the playoffs. The non playoff teams will participate in the toilet bowl, which will determine the playoff order. The teams with the 2 worst records will receive the #1 and #2 seed, which receives a 1st round bye, thus guaranteeing a top 3 draft pick. The team with the 3rd worst record will receive the #3 seed, with the 4-6 worst records receiving seeds 4-6. The winner of the toilet bowl will receive the #1 draft pick, 2nd place receives #2 draft pick. Matchups in 1st round of toilet bowl is 5/6 seed and 3/4 seeds. In the 2nd round, the winner of the 5/6 game will play the #2 seed, with the winner of the 3/4 game playing the #1 seed.

The criteria used to figure the order is as follows:

  1. Overall winning percentage.
  2. Total points scored.
  3. Reverse Order of Opponent Total Points Scored (Points Against). (A coin flip will be used as the final tie breaker)

2020 Draft Order

This will no longer be decided by toilet bowl or any other method you have in the past starting with the 2020 rookie draft. Starting in 2019, the below new method will be used in all leagues.

The non-playoff teams will get draft picks 1-6 in order of lowest potential points through week 13. This will curb any potential tanking. Benching a stud does no good when potential points determines draft order. If you don’t know what potential points is, MFL tracks what your best possible lineup could have been for that week. This gives a better view of how good your team is and could have been. We strongly feel this is better for draft order in that it appropriately gives pick order to worse rosters. It also curbs tanking in that there is no reason to bench a stud player in hopes of a better draft pick. That stud’s points will be counted when calculating draft order. The potential points totals used for draft order will be the total through week 13. This will be the order for each round of the draft.


  • 1st pick – lowest potential points of non-playoff teams
  • 2nd pick – 2nd lowest potential points of non-playoff teams
  • 3rd pick – 3rd lowest potential points of non-playoff teams
  • 4th pick – 4th lowest potential points of non-playoff teams
  • 5th pick – 5th lowest potential points of non-playoff teams
  • 6th pick – 6th lowest potential points of non-playoff teams
  • 7th pick – lowest potential points of teams eliminated in round 1 of playoffs
  • 8th pick – most potential points of teams eliminated in round 1 of playoffs
  • 9th pick – Loser of 3rd place game
  • 10th pick – Winner of 3rd place game
  • 11th pick – League Runner Up
  • 12th pick – League Champion

Tiebreakers will be:

  • worst all-play percentage
  • fewest total points
  • lowest winning percentage


Draft Notes

  1. Should there be a trade protest (veto vote) or unforeseen system problems, the draft may be delayed at the commissioner’s discretion. The league commissioner will notify everyone if this situation arises.
  2. In the event an owner allows the timer limit to expire, the league software will immediately select the best player available using current average draft position data. This service is provided for unforeseen emergencies. The software generated pick will not consider positional needs, so if you know you’re going to be busy or away from your computer please use Pre-Draft function. If you take the time to select players in the “My Draft List” the software will select from those selections before using the “average draft”.
  3. During “Rookie Drafts” (FAs are also available) the “average draft position” function is disabled. If you time out a player will be selected from your “My Draft List” as long as there is room on your roster. If you haven’t filled out your “My Draft List” or your roster is full, and you time out, you can make up your pick after both rounds have been completed.

Dynasty League Schedule

Teams start playing during week 1 of the NFL season. You play each team in your division twice and non-divisional teams once. The regular season lasts for 13 weeks; the playoffs begin in week 14 and the league Championship is in week 16.


Schedule and Division

Will be randomized upon moving over to the new year on Myfantasyleague.


Dynasty League – Waivers

Any player not currently on an active league roster is a free agent (NFL players only). The free agent selection order is set from worst record (overall winning percentage ) to best record. (ties are broken by total points for, then points against). You cannot trade your weekly free-agent drafting position. If your team roster is full, if you acquire a player, then you must also drop a player. Each week there is one Worst to First waiver periods. Each waiver period is four rounds. Teams can pick up 1 player per round. The lowest team picks first in all rounds, and the best team picks last. Worst to First waivers are an active function from Weeks 1-16 (starting after week one through to after week 16). FCFS Free agency will open up immediately after waivers are processed. Your league calendar will have the exact times and dates.

“Dropped Players” and “Waiver Wire Transactions” are final.

First Come First Serve waivers are held after waivers are processed and are open up until Sunday at 1pm ET

Throwing Games

The act of “throwing games”, which is losing on purpose by submitting a lineup full of players that would not normally be started, will not be tolerated. Owners may protest a lineup before the player’s game starts. The Commissioner may then adjust the lineup in question by using pre-game average weekly rankings. Further action, such as the possible removal from the league, may be taken.

Dynasty League Trading

During Season:

There is no limit to the number of players a team can trade in a given week. Trade results will be posted on the website for each league. As a trade is approved, the team(s) rosters will automatically be updated and a transaction record will be listed. The weekly trade deadline is posted on the league calendar. The trade deadline for the season is Wednesday before week 10. Trades accepted after 11pm ET on Saturdays during the season, will not be processed until after the conclusion of that weeks games.

Players acquired are available immediately for use in the lineup the week they are picked up. A player cannot be traded back to a team until 5 games have passed. This is to avoid collusion.

Trade Deadline:

The trade deadline will be the Wednesday evening at 10PM EST, prior to Thanksgiving each year.

During the Off-Season:

During the off-season, you can make as many trades as you wish but both teams must be renewed.

Trading of Draft Picks

Teams can trade draft picks for draft picks or draft picks and/or players.

Future year draft picks can be traded. If you are trading a future 1st round pick, you must pay for the year in which that pick resides.

Teams may only trade draft picks one year in advance of current year.

A future year’s pick becomes available when MFL rolls over in February.

All trades must be approved by the sole discretion of the Commissioner. Trades may be rejected by the commissioner for any reason, including, but not limited to, suspected collusion, or lopsided trades that are deemed to compromise the integrity of the league.

Protesting of Trades

Trades approved by the commissioner can be protested by the league.

To protest a trade during the season owners must submit a protest to the commissioner within 24 hours of the trade being approved (a 72 hour window will be used during the offseason). Owners must include a detailed explanation to the commissioner as to why you are protesting the trade.

The following criteria are the only criteria considered when protesting a trade.

  1. Was collusion involved in this deal? Evidence?
  2. Was the trade so obviously in favor of one team that it compromises the integrity of the league? If so, explain. Trades are not vetoed simply because one team got the better end of the trade.

If the commissioner receives 3 protests during the allotted time then the trade goes back to the commissioner for further review.

The Commissioner will review and the decision after that review will be final.



Any acts of collision will be dealt with by the commissioner with the possibility of expulsion from all Quest leagues without refund for the involved owners. Examples of this would be one team attempting to dump their players to another team, or an owner attempting to have multiple teams in the same league.


Divisional Standings

Will be sorted 1st by winning percentage, if needed then by divisional winning percentage, then by total Points For, then by Reverse Order of Opponent Total Points Scored (Points Against), if still tied then by a coin flip.

The divisional winners will then be ranked for the playoff bracket 1-3 1st by winning percentage, if needed then by total points, then by Reverse Order of Opponent Total Points Scored (Points Against), if still tied then by a coin flip.

Wildcard Spots

The best 3 teams of the remaining 9 will be the wildcard teams. They will be sorted by winning percentage, then by total points for, then by Reverse Order of Opponent Total Points Scored (Points Against), if still tied then by a coin flip. Their playoff ranking will be 4-6.

Playoff Bracket

1st Round (week 14)

The 2 top division champs will have a 1st round playoff bye week. The remaining division winner (3rd seed) will face the lowest seeded (6th seed) wildcard team in the 1st round. The remaining to wildcard teams (4th & 5th seed) will face each other.

2nd Round (week 15)

The 1st seed will play the winner of the 4th seed vs. 5th seed game.

The 2nd seed will play the winner of the 3rd seed vs. 6th seed game.

League Championship (week 16)

Winners advance to the League Championship.

If a playoff game ends in a tie – the tie will be broken by the highest scoring starting player, then the 2nd highest scoring starting player etc. (Kickers and DST are not used for tie breaker)


2019 Toilet Bowl

The toilet bowl bracket with a renewal credit prize will no longer happen in these leagues. It will be replaced with a renewal credit prize for the top scoring team for combined weeks 14-16.


Special Auction  Salary Cap League Rules

Regular dynasty league trading rules apply except for these differences:

Trading will not be allowed if an auction period is underway.
You may trade draft picks up to 3 years away as long as you are renewed through that year.
A trade may not make an owner go over the salary cap.
Cap space is value in itself and trades will be evaluated with that in mind.
Ex. You may see a better player with a high salary traded for a lesser player with a small salary in order for one owner to create cap space.
This is allowed as long as both owners are getting fair value.

Blind Bidding (Waivers)

All free agent pickups during the season will be done through Blind Bidding Waivers.
Owners will select a free agent to bid on, and enter their bid without knowing what other owners will be bidding.
Note: Blind bidding in NOT proxy bidding. If you bid $20 on a guy and the next highest bid is $5…. you win the player for $20.
This is where cap space during the season will come into play.
Make sure you leave yourself enough room under the cap to be able to sign free agents!
The amount that the player is won for becomes their contract for the year.
All players won through blind bidding are assigned one year contracts with restricted free agency rights.

Injured Reserve

Owners may use 1 Injured Reserve spot.

0% of the players contract will count against the cap

Ineligible IR players must be removed prior to submitting a lineup.

Players must be on the NFL injured reserve

Offseason Timeline:
Franchise Tags Deadline: March
Resign Deadline: April
Rookie Draft: May
Free Agency: August

Franchise Tags

Owners may use their Franchise tag on one player per year, but not on the same player in back to back years.

The franchise tag cost is the average of the top 5 salaries at that player’s position or 100% of his previous salary, whichever is higher.

Franchise Tag Players may be traded.

The average of the top 5 salaries at each position will be posted at the conclusion of the previous season under the message board topic “Franchise Tags”.
QB: 40
RB: 40
WR: 38
TE: 28

Tagged players will be made available to bid on for the league in May with a 72 hour timer.

There is no trading allowed during the franchise tag period.

Owners seeking to acquire tagged players must be renewed for the upcoming and the following season and have 1st round picks in both seasons.

Owners of their own tagged players start the bid at the franchise tag amount (ex $40 for Aaron Rodgers) and may not continue to bid on their own players.

Players that do not receive competing bids from other owners in the league will receive a 1 YR contract at their franchise amount (If nobody bids on A.Rodgers, you get him for 1 YR/$40)

Players that DO receive competing bids from other owners:
The original owner may match the winning bid and assign up to a 4 year contract and the franchise tag is removed (allowing the owner to trade the player later).
The original owner may allow the player to leave BUT will receive 2 first round picks as compensation*. The new owner may then assign up to a 4 year contract and the franchise tag is removed from the player.
The original owner may retain the player at a 1 YR contract for the franchise tag amount (1 YR/$40) without the ability to trade the player during the upcoming season or tag the player the following year.

*Owners MUST have at least one first round pick for the upcoming season and the following season in order to bid on players with franchise tags.

Re-Signing Players

Once a player’s contract expires, the current owner has the option to renew the contract as follows (before the player is released to free agency):
Whichever is higher, current salary +20% OR…
Player’s rank in points per game for previous season for their position VS contract rank for their position for previous season +20%.
Explanation below

If Player X is a wide receiver and scored the 5th most points per game at WR in the league, then he would inherit the salary of the 5th highest paid WR of the previous year + 20%.

Example with names and actual numbers:
In 2009 you signed Roddy White for 3 years at $20 per year…
2009 his salary is $20, 2010 his salary is $20, 2011 his salary is $20.
2012 he is now a free agent and you must decide if you want to renew his contract.
Roddy White was 5th in points per game at WR last year, so you look to see who was the 5th highest paid WR last year, and it happens to be Hakeem Nicks at $35.
Roddy White’s new salary if you’d like to keep him would be whichever is higher
his current salary $20+20% = $24
or the Performance Formula $35 + 20% = $42

So his new salary would be $42 (and however many years you want to assign) if you didn’t want him to hit free agency first. If you are fine with him hitting free agency, then you still have the opportunity to be the high bidder. In this situation though, the free agent would be unrestricted.

This is ONLY for players with expiring contracts. If you sign Roddy for 3 Yrs/ $20 then you get him for $20 in year 1, year 2, and year 3 with no increases until his contract expires.

You may NOT go over the cap in order to sign your own players.

The deadline to renew a contract is April 26th 3pm EST.
Owners may renew contracts by listing the player name, along with the new contract under the message board topic “Contract Renewals”.
Ex. Roddy White $42/ 2 YR or Roddy White $42/$42.



Owners may assign 1-4 YRS to players they win in the initial auction or in offseason free agency.
Owners must be renewed up through the length of their contracts. (This enables us to sell a team easier if it is abandoned.)


Contracts will have a set structure.
If you win a player at $30 and sign him for 3 years, his contract would be $30/$30/$30. $30 in year one, $30 in year two, $30 in year three.

Guaranteed Money / Cap Penalties

50% of the player’s contract will be guaranteed for any contract over $1. $1 contracts are not guaranteed. This allows owners to make transactions throughout the season no matter their cap situation.
If you release a player in year one that is signed for $30 for 3 years, his guaranteed money is $15/$15/$15.
Guaranteeing only a portion of the contract allows owners to create cap room if they get stuck with a bad contract, yet still pay a penalty for signing the contract.
This will create a lot more strategy for owners in a sense of risk vs reward.


In the case of a player’s death or a player officially submits his retirement papers with the NFL, an owner may release the player without any cap penalty. If an owner releases a player before the player retires, they are still responsible for 50% of the contract.
In the case of a player being released  by their NFL teams due to legal or other reasons, the owner is still responsible for the contract.

Rookie Draft

There will be a 2 round rookie draft in May. There will not be 2 rounds in August like our regular dynasty leagues, because free agency takes the place of that. Only rookies are eligible to be drafted, not free agents.

Rookies will be on wage scale as follows:

1st Round
1. $13
2. $12
3. $11
4  $10
5. $9
6. $8
7. $7
8  $6
9. $5
10 $4
11. $3
12. $2

2nd Round
13-24 $1

1st round picks are 3 year deals. 2nd round picks are 1 year deals. Rookie contracts are NOT guaranteed. You may cut them without penalty at any time.

Owners may trade draft picks.

Dynasty League Prizes

League prize money is held securely in LeagueSafe. League prize money will be allocated after week 16 scores finalize (generally scores finalize on Thursday following week 16). Winnings will be allocated to your leaguesafe account.

League Management Service / Host

Quest proudly uses MyFantasyLeague for 2018 as our game play provider (“MFL” or “Game Play Site”). Owners will receive a link and login information to their MFL league after making payment for their league.


  1. No owner may have a stake in more than one franchise in the same Quest Dynasty league.
  2. If an owner abandons their franchise (either by declaring that they have given up their team or by failing to pay by the payment deadline for the upcoming season), the owner gives up their claim to any and all prize winnings.
  3. If a franchise is deemed to have been abandoned, the ownership of that franchise reverts to Quest . Quest will either take control of the franchise for the remainder of the season or Quest may sell abandoned Empire League franchises at cost, below cost, or to the highest bidder through the Quest website.
  4. If an owner dies or is otherwise incapacitated, his/her team may be bequeathed in accordance with his/her last will and testament, or if incapacitated, member’s power of attorney. Please see additional details in the section entitled “INHERITANCE.”
  5. If an owner abandons a franchise, that owner may never re-join the same league as an owner or co-owner of a different franchise.
  6. If an owner is caught cheating by collusion, tanking, or any other means Quest reserves the right to remove that owner from the league.
  7. Co-owners are not allowed for the purposes of paying the annual entry fee or receiving prize money. I.e. one owner must pay the entire entry fee, and only one owner will receive winnings due to the franchise. Co-owners are allowed on the Game Play site.
  8. Owners may not give/sell their team to another person. All owners must legally go through geolocation and identity verification, so giving/selling of a team from one owner to a new person without approval from Quest is strictly prohibited and the team will be taken away and revert back to Quest. If you find a new owner and transfer of ownership is approved, that new owner must still pay the $7.95 SHGN fee to prove identity and geolocation even if it has already been paid by the previous owner


If an owner dies or is otherwise incapacitated, his or her franchise may be bequeathed in accordance with his/her last will and testament, or if incapacitated, member’s power of attorney. Inheritance is restricted as follows:

  1. The heir may not be another member of the same league.
  2. No person may be designated heir to more than one franchise in the same league.
  3. If an owner does not have an heir designated in his/her last will and testament, the franchise will be treated as an abandoned franchise. In that event, SafeLeagues will assume ownership of the abandoned franchise and attempt to sell the franchise to a new owner. See section entitled “OWNERSHIP” for more details about abandonment.
  4. The heir must be listed as a co-owner on the Game Play Site.
  5. It is the heir’s sole responsibility to contact SafeLeagues to take claim of a franchise prior to the League Renewal Deadline. SafeLeagues will begin re-selling abandoned franchises after the League Renewal Deadline.

Abandoned Teams

If a team is abandoned during the season, lineups will be submitted based on MFL’s projected scoring for those players. Abandoned teams will not perform waivers or make trades. Quest can not actively manage an abandoned team. Quest will look to fill that open team as fast as they can.

Payouts for leagues with abandoned teams remain the same as the normal payout structure.

Quest may find an owner to take over the team in season. When a new owner is found, that team may trade, make waiver moves, and set lineups and all other functions of an owner in the league.


Orphan Purchasing Rule

You must be paid up in all your leagues (Quest and SafeLeagues) and must not have orphaned 3 or more teams from the previous year in order to purchase orphan teams.


Conduct/Terms of Service

Conduct that is deemed detrimental to the league or to the Quest will not be tolerated. This includes, but is not limited to, posts and or emails that are harassing in nature and serve no legitimate purpose other than to cause discord within the league or the Quest organization. There is a difference between expressing viewpoints or likes/dislikes of a league or format and personal attacks toward fellow owners or the commissioner. Also, vulgarity in emails or on the message board will not be tolerated.

Failure to comply may result in IMMEDIATE EXPULSION WITHOUT REFUND. In addition, attempts to negatively impact the integrity of the league (i.e. threatening or outright refusal to submit lineups, partaking in bogus trades, disruption of a live draft etc.) will result in an immediate expulsion, without refund, from Quest.

Quest expressly reserves the right to immediately modify, suspend or terminate your account and refuse current or future use of any Quest service, including the fantasy football service, if Quest, in its sole discretion: (a) believes you have violated or tried to violate the rights of others; (b) becomes aware of information indicating a safety concern for you, other Quest users, or the general public, or (c) believes that you have acted inconsistently with the spirit or letter of the Terms of Service or the Official Game Instructions.

Tanking in order to improve draft position is prohibited. Examples include, but not limited to, starting injured or bye week players when you have replacements available, or benching players that should obviously be starting. If you see questionable lineups, contact me by email prior to players locking in lineups. The commissioner reserves the right to adjust any lineup, if necessary, using the Fantasy Sharks starting lineup guide. Repeated attempts at tanking will result in expulsion without refund.

Failing to submit a lineup multiple times during the season can also result in expulsion.

QuestFFL contests are subject to all United States laws, and to the QuestFFL official League Rules, and cannot be used in connection with any form of gambling. By entering any contest, you agree to abide by the terms of the official rules and by the decisions of QuestFFL, which are final on all matters pertaining to its games. QuestFFL reserves the right to change the official rules at any time, in its sole discretion.

You agree to indemnify and hold harmless QuestFFL, its subsidiaries, affiliates, officers, agents, or other partners, and employees, from any claim or demand, including reasonable attorneys’ fees, made by any third party due to or arising out of your use of, or participation in, fantasy football or other fantasy sports services, your connection to fantasy football or other fantasy sports services provided by QuestFFL, your violation of the Terms of Service, the Official Game Instructions, or of any rights of another person or entity.

If any provision of these Additional Terms or any document incorporated by reference is found by a court of competent jurisdiction to be invalid, the parties nevertheless agree that the court should endeavor to give effect to the parties’ intentions as reflected in the provision, and the other provisions of such documents remain in full force and effect.

The QuestFFL Terms of Service, which apply to your use of fantasy football or other fantasy sports services, provide that both you and QuestFFL agree to submit to the personal and exclusive jurisdiction of the courts located within the county of Fairfax, Virginia, USA. The QuestFFL Terms of Service and the relationship between you and QuestFFL will be governed by the laws of the State of Minnesota, without regard to its conflicts of law provisions.

Use of this website and/or services, offered by QuestFFL signifies your agreement to this service and usage agreement.

All U.S. tax laws apply.

There are absolutely no hidden fees. There is your entry fee, then a SHGN $7.95 fee to cover the cost of MyFantasyLeague, Regulatory fees, and send every player through geolocation and identity verification. This is mandatory and must be done to play in a Quest league legally.

3% LeagueSafe credit card fee may apply

No Refunds

NOTICE: Participants must be of legal age to participate.

Quest Fantasy Leagues are open to residents of the United States, Puerto Rico, and Canada. We are unable to accept payments while a customer is physically located in the following states: Arizona, Delaware, Iowa, Louisiana, Montana, and Washington.. Residents of these jurisdictions are prohibited from winning any prize money offered by QuestFFL. Void where prohibited by law.

Any owners with net winnings of $600 in a calendar year are required to provide Quest with their social security number and fill out a w9. If a User does NOT provide a social security number, the User will be treated as a “Foreign National” and 28% of prize money will be withheld for tax purposes.

Game of skill: Quest Fantasy Football Leagues are a game of skill. Winners are determined by the objective criteria listed on the rules and scoring pages. From all entries received, winners are determined by the individuals who use their skill and knowledge of relevant football information and fantasy football rules to accumulate the highest points total.